How to Build a Hyper-Casual Game in Unity: From Idea to Playable Prototype

Creating a game doesn’t always require a huge team, years of development, or hundreds of assets. A simple mechanic combined with responsive controls, satisfying feedback, and good presentation can become a fun mobile game. Unity is particularly well suited for experimenting with small game ideas because you can quickly prototype gameplay, test different mechanics, and … Read more

How I Built a Hyper-Casual Mobile Game Faster with UnityTools

Building a hyper-casual mobile game can look simple from the outside. The gameplay may involve only a few mechanics, simple controls, and short sessions, but building a production-ready mobile game requires much more than implementing the core mechanic. You also need to think about scene management, player data, UI, settings, advertisements, reusable scripts, animations, project … Read more